Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers
September 24, 2010 by admin
Filed under Internet Businesses Tips
- ISBN13: 9780596804176
- Condition: New
- Notes: BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed
Product Description
Great things don’t happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world’s most innovative professionals,… More >>
Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers




With Gamestorming Dave, Sunni, and James created one of the most valuable and applicable collection of tools and techniques for organizational design that I have ever come across. The “games” outlined in the book help you make ideas more tangible and meetings more productive, notably through visual techniques. Gamestorming is a window into the future of how groups will work.
There is no way around this book if you are serious about making innovation and change happen in your organization.
Rating: 5 / 5
For several weeks, I’ve been combing my bookshelves for activities to incorporate into my LIM College class on social media marketing. I wanted games to drive home the information in unconventional, interactive ways. I went to my theatre books, my business books, and my books filled with writing exercises. Nothing seemed quite right. And then I found Gamestorming. It felt like a gift out of the sky. My anxiety about the class diminished a bit more with every page.
Gamestorming details games that engage groups, both large and small, in learning and discovery. They work in corporations and in schools, and I’d like to add that they are a valuable tool for navigating just about any decision and complication in life. I found myself noting in nearly every margin how to use each game. The clear, concise description, depictions, and plan for each took a great deal of thought and care from the authors.
The metaphor of life as a game is well worked over. The trouble with the game of life is that there are no rules. You don’t make them and neither does anyone else. They change from moment to moment, and the rule that seemed to work today may never be useful again. We are forced in every situation to think on our feet. Gamestorming gives us more confidence and empowers us to take our futures in our own hands.
Rating: 5 / 5
Are you a gamer or a game designer? If you are, then this book is for you. Authors Dave Gray, Sunni Brown and James Macanufo, have done an outstanding job of writing a book that shows you how to embrace and understand gaming mechanics that can be applied to the workplace environment.
Gray, Brown and Macanufo, begin by showing you how to break down gaming barriers and how they can be applied in the work place. Next, the authors help you identify gaming tools and techniques from a unique collection of games that help encourage engagement and creativity in the work place. Then, they show you how to overcome conflict and increase engagement with team-oriented games. Next, the authors help you make innovation and change happen in your organization. They continue by detailing games that engage organizations, both large and small, in learning and discovery. Then, the authors show you how to introduce gaming in software development. Next, they cover the core principals and benefits of games, how to design games, games for opening and games for exploring. The authors continue by encouraging the use of games for the purpose of generating ideas. Finally, they show you how to create one of the most valuable and applicable collection of tools and techniques for organizational design.
This most excellent book provides the tools and real-world examples that you need to effectively analyze your information in order to facilitate decision making. The games outlined in this book, allows you to suspend the usual behavioral standards for a limited time, thus allowing creativity to surface!!
Rating: 5 / 5
Dave Gray is a real leader in this exploding field of business visualization. As the founder and creator of XPlane, he has lived the value of playful engagement as a part of serious design. Framing these activities as “games” points right at the central power of interactive work with groups, which is to create environments where everyone can contribute, create prototypes, and evolve their ideas. It brings the kinds of ideas Michael Schrage considers in “Serious Play”, and Steven Johnson in “Where Do Innovative Ideas Come From” and makes them accessible for any group. Sunni Brown got her start at The Grove and knows this business as a very talented practitioner, and consummately playful person herself. James Macanufo is also a seasoned practitioner. The exercises suggested here have been well tested!!! Buy this book and keep your innovation toolkit brimming with great ideas.
Rating: 5 / 5
Years ago, I realized there is a great value by introducing games to our software development team meetings. The result was astonishing. Many of our members have learned so much out of these carefully designed games. We have been a much better team since then. Game Storming is an excellent book that covers the core principals and benefits of games, how to design games, games for opening, games for exploring, and much more. Just by reading this book helps me to think outside the box. I already have a dozen ideas need to try out that may help us to build better collaboration and synergy. Team games can help group leaders on strategic planning, build a energetic team, and find innovative solutions to difficult issues.
Rating: 4 / 5